[from the LeisureArts archive] – A David Robbins Trifecta – The Art/Life Conundrum Solved!
[This is a three in one post of material (in reverse order) I did for LeisureArts on David Robbins. Although I might choose another word than "production," I think Robbins asks a question that still needs much contemplation - "who are we when we pursue a larger field of production, some of which is art?"]
An initial stab at a semiotic square [David Robbins]
Note that “High Entertainment” is a category Robbins describes as “…works and artifacts that retain fine art’s complex ambitions for the culture while eschewing the specialized language of fine art in favor of mass accessibility – [it] can be manifested in games, toys, fashion, public sculpture, books, hoaxes, indeed in any product that has contact with the public.” p. 311
Art/Life – David Robbins – LeisureArts
The old art/life distinction.
The “triangulation” theory of David Robbins.
This notion is worked out in various ways throughout his book The Velvet Grind, but the essay “On Talent” spells things out pretty directly:
That something might stand outside art and report on it, comment on it, editorialize about it in an iconic language of its own – this was, and apparently still is, disorienting. The reason, I submit, is that it instantiates a complication of the modernist dialogue between life and art. Talent suggests that the old binary model has been superseded by a triangulated model whose points are life, art, and entertainment – a competing communication system no less madly self-sustaining, self-referential, and self-celebratory than art. “Showbiz” adds another category that’s neither Art nor Life. p.24
Robbins’s triangulation is an important step to finding new forms and languages for what he calls “imaginative practice” – creative, funny, thoughtful forms of invention that are not art. We at LesiureArts find Robbins incredibly useful [We hope to write more, but being the slackers that we are, this might be as far as we get]. He also writes about inventing experience which he distinguishes from producing culture. This is a welcome relief from all of the talk about cultural production, as invented experience resonates nicely with John Dewey’s aesthetic theory which is in dire need of being read by the legions of curators and artists who are reinventing the wheel of experience based practices.
The LeisureArts modified model.
As we mentioned, the triangulation theory is an important step, but LeisureArts is interested in expanding the terrain of inventive practices and theory to cover a host of other activities that Robbins’s triangle can’t account for. That leads to the above modification. In leisure, we have a broad field of activities that fall in between the various oppositions, some closer to one vertex or the other, but the field itself exists in a kind of equipoise (ideally). Adding leisure to the model allows for the inventiveness of car customizers, tea cozy makers, coat hanger collectors, home cooks, and others to mingle on equal footing with so called “high” forms of culture be it entertainment or art.
David Robbins – The Velvet Grind
…the pertinent question is no longer “what infinite variety of materials, strategies, concerns might we include in the context of art?” It isn’t “what might we map onto the coordinates of art?” These were the questions of modernism. The more contemporary question – tomorrow’s question – is “who are we when we pursue a larger field of production, some of which is art?” (p.29)
The maximum site of invention, now, is one that forces the culture of criticality into direct and continuous contact with its strongest and most radical cultural alternative, the culture that thrives despite art’s low regard for it, the culture, ladies and gentleman, that actually expresses respect for lives conventionally led, the culture that doesn’t need art: entertainment. (p.167)